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	<title>Experiential Tools &#187; Problem-Solving</title>
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		<title>Strategies for Helping Participants Practice Decision Making, Compromise &amp; Consensus. Learning Through Play!</title>
		<link>http://www.experientialtools.com/2010/04/29/strategies-for-helping-participants-practice-decision-making-compromise-consensus-learning-through-play/</link>
		<comments>http://www.experientialtools.com/2010/04/29/strategies-for-helping-participants-practice-decision-making-compromise-consensus-learning-through-play/#comments</comments>
		<pubDate>Thu, 29 Apr 2010 22:01:01 +0000</pubDate>
		<dc:creator>Jen</dc:creator>
				<category><![CDATA[Classroom Community Building]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[Learning through Play]]></category>
		<category><![CDATA[Active Learning]]></category>
		<category><![CDATA[Communication Skills Building]]></category>
		<category><![CDATA[Conflict Resolution]]></category>
		<category><![CDATA[Developmental Assets]]></category>
		<category><![CDATA[Experiential Education]]></category>
		<category><![CDATA[Problem-Solving]]></category>
		<category><![CDATA[Social and Emotional Learning]]></category>
		<category><![CDATA[The Power of Play]]></category>

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		<description><![CDATA[The Disappearance of Neighborhood Games of Kick-the Can, Part Two: Strategies for Helping Participants of All Ages Learn Through Play.   In Monday&#8217;s post I mentioned that I had observed a trend of children and adolescents missing out the development of important social &#38; emotional skills because of a lack of time for &#8220;free play&#8221; [...]]]></description>
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<p class="MsoNormal"><strong>The Disappearance of Neighborhood Games of Kick-the Can, Part Two: Strategies for Helping Participants of All Ages Learn Through Play.</strong></p>
<p class="MsoNormal"><strong> </strong></p>
<p class="MsoNormal"> </p>
<p class="MsoNormal">In Monday&#8217;s post I mentioned that I had observed a trend of children and adolescents missing out the development of important social &amp; emotional skills because of a lack of time for &#8220;free play&#8221; without adult intervention.</p>
<p class="MsoNormal"> </p>
<p class="MsoNormal">I believe we can intentionally bring some opportunities for this kind of peer-to-peer learning and conflict resolution practice in our structured settings such as school, camp, and other recreational programs. When I work with people of all ages in experiential team building programs I purposefully create situations/opportunities for participants to practice coming to agreement on the rules of the game, a team name, a team symbol etc. I use methods that involve pairs and then groups making simple choices together and work up to practicing consensus. <span> </span></p>
<p class="MsoNormal"> </p>
<p class="MsoNormal">Here is one of my favorite simple strategies for helping learners of any age practice these important skills:</p>
<p class="MsoNormal"> </p>
<p class="MsoNormal"><strong>Which one? Partner Decision Making Method for Dividing Into Teams</strong>: This activity came from my time teaching in Stevens Point, Wisconsin School District&#8217;s Experiential Education program. I started getting bored with the old counting off &#8220;1-2&#8243; method of dividing students into teams or groups for a project or activity. I discovered through experimenting with this new method that I had found a fun and engaging way to divide into groups or teams for an activity or classroom project while at the same time helping participant’s practice communication, decision- making, consensus, making a compromise with peers.</p>
<p class="MsoNormal"> </p>
<p class="MsoNormal"><strong>Directions:</strong></p>
<p class="MsoNormal"> </p>
<ul>
<li>Have everyone find a partner.  In many situations a student will often pick a buddy you would rather they are separated from. This is fine, even preferable, because they will be splitting up soon. This method of dividing honors their need to partner with a friend because it gives the friends something to do together before they split up.</li>
<li> Present a hypothetical situation with two choices.<span> </span>For example:<em> “Imagine it is summer and the two of you are near a river. You want to play on the river, but the only boats available are a kayak and a one-person canoe. Which one of you will take the kayak, and which the canoe?</em> Or: <em>You are at an ice cream stand and the freezer has broken down, there is only one cone of chocolate, one of cookie dough. Who gets which?<span> </span>Cookie dough’s become one team, chocolates the other</em>. Other scenarios I have used: cotton candy flavors, roller blades or skateboards, toboggan or saucer sled etc.</li>
</ul>
<p class="MsoNormal"> </p>
<p class="MsoNormal"> </p>
<p class="MsoNormal">Over the year’s I have noticed that kids of all ages have bought into this method of dividing teams without “pre-arranging” themselves the way participants often do with the old 1,2 count off method. I think it could be because they get to have the connection with their friend first- you are honoring their need to pair with who they are comfortable first before sending them apart.</p>
<p class="MsoNormal"><span> </span>It can be surprising how intense the discussions and negotiations around these imaginary decisions can be!</p>
<p class="MsoNormal">I have had many teachers report how they have appreciated this simple exercise for helping practice and reinforce conflict resolution, positive decision- making and the idea of compromising-coming to consensus. Adult participants share that they enjoy the sense of connection and humor from sharing and making decisions about these hypothetical scenarios.</p>
<p class="MsoNormal"> </p>
<p class="MsoNormal"><em><span style="font-size: 8pt; color: black;">Reference</span></em><span style="font-size: 8pt; color: black;">: <em>Tips &amp; Tools for the Art of Experiential Group Facilitation</em>. Jennifer Stanchfield, Wood ‘N’ Barnes Publishing 2007</span></p>
<p class="MsoNormal"><span style="font-size: 8pt; color: black;">Middleton School District Experiential Education Curriculum; Jennifer Stanchfield, 2001</span><strong></strong></p>
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